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-
- > > > We can't realy say that people write alot. There is over 30
- > > > people connected to the mailinglist, but I havn't heard a pip from
- > > > most of them.
- > >
- > > If there will be something else I can do to really help Bad Mood to grow
- > > up, I will do it.
- >
- > I think that if more than one or two persons are going to do this work, a
- > cetralized "Mission control" is needed. Someone who designs the code and
- > gives out assignments to other coders. Otherwise, this won't be anything
- > more than a forum for the coder(s) and the people who test the code.
-
- I think we need more than one or two persons workng on if we want it too be
- ready before year 2000. I do think that for example Doug could do everything
- on his own, but that isn't realy the point with the project. The whole things
- depends on several peoplpe doing small bits that later is put together by a
- "Mission control". Doug have said that he would love to do the 3D stuff, but
- there is sooooo much more to do. Like sound, music, presentation, graphics,
- badies to shot at (sprite) collision detection, networking etc. etc. Okey
- this is maybe not ther right order to do it, but if we want a _real_ doom
- clone for the atari it have to be done sooner or later.
-
- I do also think that Laurnet have said that he could be the "Mission control".
-
- I do think we also should make it a little falcon/atari specific with special
- features like new effects/presentation. It would be great if someone could
- start thinking of such stuff and how it would look like. I think there is
- several people in here that could do it. Lets make this Bad Mood look soooo
- much better than anything on any other platform. Ofcourse we have to do the
- mainengine first, but nothing stops anyone to start on the other parts as well.
-
- :-)
-
- I think I could halp out with some of it, like graphics, sounds etc.
-
- What do you all think, and don't say that it can't be done, because it
- can. :-)
-
- //Magnus Kollberg
-
-
-